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World of Warcraft Raid Pets: What Should be Next?

Nearly every week, Blog Azeroth proposes a shared topic to be discussed by World of Warcraft bloggers. For the week of December 9, 2012, the topic is: What raid-drop pets would you like to see? In Patch 5.1, Blizzard added battle pets as drops from certain raid bosses in Molten Core, Blackwing Lair, the Temple of Ahn’Qiraj, and Naxxramas. An achievement called Raiding with Leashes was also added. It requires players to collect all of the new raid pets and it awards a pet of its own, Mr. Bigglesworth. Patch 5.1 also changed it so that players could enter old raids without being in a raid group and the mechanics of certain bosses were changed to make them easier to solo.

World of Warcraft: Why Don’t We Like Professions?

In the background, I have World of Warcraft running as I level my death knight’s professions. I’m following a guide so she can hit 525 blacksmithing as soon as possible. After that, I’ll be grinding out her leatherworking skill, following a guide to minimize my material investment and maximize my skill point gains.

Dammit, I have to buy ten stacks of iron bars, and they cost 20 gold each on the auction house. I might have to start doing mining runs on my main if I want to cut costs.

Right now in World of Warcraft, we’re at the end of an expansion, literally hours away from the launch of Mists of Pandaria. I don’t know why I’m bothering to level my professions now when I know the cap will just increase by another 75 points (to 600) in less than a week. I’m just going to have to grind them out when I reach 90 anyway, right? This brings me to the actual question: why do we not like professions? (While this talks largely about WoW, these same ideas can apply to other games with crafting professions.)

World of Warcraft: Adventures in Tanking Azeroth


I’ve been leveling a tank the past two weeks in World of Warcraft. I’m leveling a Death Knight in the Blood specialization. I first made the character back in 2008 and completed the starting area that same day; Death Knights start at level 55 and leave the starting area at level 58—59, if you’re not rushing through it. Once I got to Hellfire Peninsula, I found I didn’t really care for playing a Death Knight.

After I read people were discontent with the classic Blackrock Depths dungeon, I decided to pull my Death Knight out of retirement and run a group through the Dark Iron capital. Much had changed since I first lead groups through flawlessly on my Paladin. The talents had received their Cataclysm overhaul—Frost, which was the spec I had originally intended for my Death Knight to tank in, is now purely a DPS spec—and the dungeon itself had been streamlined to expedite the new generation of leveling players. And now, with the latest patch, things have changed all over again.

Theramore’s Fall: A Look at WoW’s First Scenario

At this time during World of Warcraft’s release schedule it would be typical to feel a certain sensation of pre-expansion excitement. Having played World of Warcraft since The Burning Crusade, I fondly remember being excited about both Wrath of the Lich King and Cataclysm. However, with under a week left until Mists of Pandaria’s release, my feelings on the expansion can be summed up with “meh.”

I want to be excited about Mists of Pandaria, but I am finding it more and more difficult as the release date gets closer. One of the things that got me hyped about the previous expansions was the pre-expansion world events. The Scourge Invasion preceding Wrath of the Lich King is probably my favorite, but even the Elemental Invasion set the mood for Cataclysm. It seems Mists of Pandaria will not contain any pre-expansion world event. Blizzard has instead opted to use a Scenario called “Theramore’s Fall” to set the stage. Was it enough to bring some needed hype to Mists of Pandaria?

World of Warcraft: In Defense of Blackrock Depths

Bael'Gar would be the new endboss for Detention Block

On WoW Insider, Matthew Rossi posted an article titled “And the Dungeons Keep on Shrinking.” In a nutshell, nothing captures the same epic scope of Blackrock Depths and Blackrock Spire. In the comments, there were people disagreeing with what Mr. Rossi had said regarding Blackrock Depths. Their main complaints were “it was too long” “it was too big” “it makes LFD a chore” and “it’s too easy to get lost.” Let’s address this shit, just because I’m bored. Also, I did a mock-up that would totally fix BRD.

A good tank is capable of leading her group through the entirety of Blackrock Depths in less than an hour. It’s a larger time investment than any other dungeon in LFD until reaching the current endgame content. There are also 20 bosses and not much trash between which makes BRD the best place to acquire more gear in less time compared to other dungeons. However, this large boss count is what people get caught up on, despite how few of them we actually need to kill in order to “finish” the instance.

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