I’m writing this on November 18, 2014. I’ve just come home from work and I was excited to begin recording a new let’s play series for Clever Musings’ pertinent YouTube channel. I intended on playing a title just released today, Ubisoft’s Far Cry 4. But instead of recording a video, I’m writing a rant. Why? Because of Ubisoft’s amazing failure in its Digital Rights Management (DRM) software known as Uplay. While I was able to download and install the game prior to its release, Uplay won’t let me launch the game because “This game has not been released yet. It will be available to play on Uplay any time after the release date.” And while I’m sitting here, frustrated that I can’t play a game that I’ve obtained through legitimate means, I can’t help but think about the pirates that have been playing the game for days prior to its release.
Assassin’s Creed III was developed by Ubisoft Montreal and first released on October 30, 2012 for the Xbox 360 and PlayStation 3. Though the name might be misleading, it is actually the fifth game in the Assassin’s Creed series. Thus far, every numbered game has introduced a new protagonist to the series. This time around we take control of Ratonhnhaké:ton, or as he is more commonly called, Connor.
The game takes place in the 1700’s, around the time of the American Revolution, and Connor is half Mohawk Native American and half British. The game centers around Connor’s struggle to protect his people from the encroaching American and British soldiers. As with previous Assassin’s Creed games, there is also a parallel story being told in the present day through the character of Desmond.
So how does Assassin’s Creed III stack up against previous games? Let us take a look.
Time has finally come to conclude my analysis of Assassin’s Creed: Revelations. In case you missed them, please read through the previous articles on Sequences 1-3 and Sequences 4-6. The goal of these articles has been to express the problems in game design and to see if these problems were addressed in the upcoming Assassin’s Creed III, which is slated for an October 30, 2012 release date. Without further ado, let us see how the end of the game stacked up against the previous sections.
Let us start with the basics. DRM stands for Digital Rights Management. When applied to the context of PC video games, DRM is the method a publisher uses to verify that the game was purchased through a legitimate source and not pirated. Back in the early days of games, there was no DRM. I still have a few MS DOS games in a box somewhere that employ no method of verifying the game was actually purchased and not just illegally copied. As time went on, CD keys became the industry standard for DRM. Every game would come with a long string of numbers and letters that had to be entered before installing the game. Eventually, with the increasing popularity of the internet, those numbers were checked with an online server and if the same number was used too much, it was no longer valid.
But times are changing.
Last time in this series, I took a look at Assassin’s Creed: Revelations Sequences 1-3. Today I will be looking at the next set of Desmond’s memories contained in Sequences 4-6. Please keep in mind that while I try to keep spoilers to a minimum they are unavoidable in an article like this. To put it plainly, there are spoilers within. Read on to see what problems I encountered in the game design and how Ubisoft could improve upon this series in the upcoming Assassin’s Creed III game.