I really enjoyed playing Monday Night Combat (MNC). I enjoyed playing it on the Xbox Live Arcade, and I enjoyed playing it on Steam. I have very fond memories of the game. When Super MNC was announced, I was excited; when I heard about all of the changes Uber was making, I was wary. I tepidly signed up for the beta anyways.
I didn’t enjoy Super MNC at first. After participating in the beta for 60 hours, everything suddenly clicked. I would later go on to play Super MNC for over 200 hours; I actually played Super MNC more than I played MNC. In fact, Super MNC is my third most-played game of all time, with World of Warcraft and Halo 2 coming in at first and second, respectively. There were typically over 1,500 players online in Super MNC at a time, with peaks of 2,500 players, putting it among the top 50 games played on Steam.
I haven’t touched Super MNC since May, and having 200 players at peak hours is a rarity these days. What happened? I can’t speak for the thousands of players who have moved on, but I can tell you why I stopped.











