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New Plot Devices Needed

New Plot Devices Needed

I am sometimes often accused of being too critical when I judge gameplay mechanics. For example, while I understand that an invisible wall is sometimes the best way to limit a player’s movement, generally I find them to be a product of lazy game design. I also think it is cheap to temporarily take away a player’s abilities during an encounter just to make it more difficult (like removing Ezio’s ability to use “acrobatics” in Assassin’s Creed: Revelations or decreasing the player’s health in Bioshock).

I feel the same accusation mounting as I write this, but I cannot help it. For a while now I have felt that games lack a certain amount of creativity in their plots. It was difficult for me to put my finger on it exactly, but I felt like I encountered the same story in every game I played, even though they were very different at first glance. After I thought about it, though, I realized that there are two plot devices that are far too common: zombies and super weapons.

Did ME3′s Extended Cut DLC Redeem BioWare? (Part 2)

Did ME3s Extended Cut DLC Redeem BioWare? (Part 2)

In my previous article I looked at some of the changes introduced in the new Extended Cut DLC for Mass Effect 3. I spoke about the run to the Citadel and the new dialogue options available with the Child. Today I conclude my breakdown of the DLC and specifically focus on how each of the three main decisions was expanded upon with new dialogue and imagery. Were the additions enough to shed the view many had that Mass Effect 3 had the worst ending in a video game ever? Let us find out.

Did ME3’s Extended Cut DLC Redeem BioWare? (Part 1)

Did ME3’s Extended Cut DLC Redeem BioWare? (Part 1)

In what may be an unprecedented move by a game developer, Mass Effect 3’s ending was received so poorly by fans that BioWare compiled brand new content to try and bring the closure that fans so desperately craved. Called the Extended Cut, this DLC became available to download for free on June 26, 2012, more than three months after the game’s initial release. BioWare has stressed that this DLC package does not change the original ending of the game but merely expands upon it. Being among the majority of fans sorely disappointed with the ending of Mass Effect 3, I was admittedly a little skeptical that BioWare could redeem itself. Join me as I discuss whether that skepticism was justified.

Was Mass Effect 3 Really That Bad?

Was Mass Effect 3 Really That Bad?

If you keep yourself even mildly informed of video game news, you have probably heard the controversy surrounding Mass Effect 3. Developed by BioWare, it is the third game in a series which began back in 2007 and has developed a very dedicated fanbase. The latest release was met with a lot of anticipation, but fans cried foul when they got to the game’s ending because, to put it kindly, it fell short of expectations. However, the internet has a way of blowing things out of proportion, often by using exaggeration to a fault. I began to wonder if, in a sense, people were missing the forest for the trees and had focused solely on the ending without giving the rest of the game a fair consideration. Join me as I take a look at the entirety of Mass Effect 3 and see whether it deserves the tarnished reputation it has garnered.

DLC Already on the Disc

DLC Already on the Disc

If you like to keep your ear to the ground when it comes to gaming news, you have no doubt heard your fair share of controversies that seems to have a large portion of gamers up in arms. Recently with the release of Gears of War 3, one such controversy has risen to the surface again: DLC already present on game discs. It seems that no matter which gamer you ask, he or she is going to have a polarized opinion on the subject. And since individuals with opposing views on the internet tend to be incapable of making civilized arguments, I thought it might be a good idea to share my rational views on the subject.

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