Psychonauts was originally released in 2005 on the Xbox and was met with limited commercial success despite being received with critical praise, which raises the question: how did consumers know to avoid the game? Prescience would be the most fitting answer—perhaps the discs were printed on psitanium— but it’s far more likely that Majesco simply did not market the game as well as Double Fine would have liked.
Recently, the game was included in Humble Indie Bundle V which, as a gift, brought the game to my immediate attention. I had heard good things about Psychonauts for several years before I finally had a chance to play it. Even though it could be better, I would hesitate to call it a bad game.