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Diablo III: Always-On DRM Is a Bad Idea

Diablo III: Always On DRM Is a Bad Idea

Let us start with the basics. DRM stands for Digital Rights Management. When applied to the context of PC video games, DRM is the method a publisher uses to verify that the game was purchased through a legitimate source and not pirated. Back in the early days of games, there was no DRM. I still have a few MS DOS games in a box somewhere that employ no method of verifying the game was actually purchased and not just illegally copied. As time went on, CD keys became the industry standard for DRM. Every game would come with a long string of numbers and letters that had to be entered before installing the game. Eventually, with the increasing popularity of the internet, those numbers were checked with an online server and if the same number was used too much, it was no longer valid.

But times are changing.

Diablo III Isn’t Dumbed Down

Diablo III Isnt Dumbed Down
A few days ago I read an article on Kotaku which posed the question: “is Diablo III dumbed down?” While I can see merit in asking the question, the argument presented by Jesse Ma is inherently flawed. The crux of his argument is that there is a lack of build options. I will admit that I have played neither Diablo nor Diablo II before, but even I can see there is a breadth of options available to the player. And while I think Ma’s argument is faulty, there is something going on with Diablo III. “Being dumbed down” just isn’t that something.

First Impressions: Diablo III

First Impressions: Diablo III
Diablo III is out May 15th. Buy it, it’s really good.

You want more than that? Fine: Here’s what I learned from playing the beta, which is Act I of the game. There won’t be very much in the way of story spoilers.

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