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How Blizzard will bring Diablo III to the PS3 and PS4

How Blizzard will bring Diablo III to the PS3 and PS4

Have you ever had a good idea and started working on it? I did, back on May 18, 2012. I had read several quotes from Jay Wilson, then-director of Diablo III, where he had said—and I’m paraphrasing here— “we’re not officially doing a console port.” I started writing a post about how Diablo III was made for consoles, but ultimately I decided to scrap it; honestly, who would have wanted to read about that?

As the year went on, I would revisit the draft and add a few notes, but shelve it again. “Diablo III is old news,” I told myself, “No one cares if it comes to console or not. It’s not as if anyone will read this anyway. You’re wasting your time.” If you’re a longtime reader of the site, you might recall we weren’t good with putting content out consistently in our first year. Lack of self-confidence (and procrastination) was a huge issue for me.

Fast forward to a few nights ago when Sony announced the PlayStation 4. During the presentation, Blizzard’s Chris Metzen came out on stage and said Diablo III was going to be released for both PS3 and PS4. As you can imagine, I am kicking myself right now for not putting this post together sooner. What’s particularly frustrating for me is discovering this article was 80% done when I dusted it off after Chris Metzen left the stage. All I was missing were images.

But enough about how I dropped the ball on this one. Let me tell you how Diablo III might work on the PS3. I’m willfully ignoring the PS4 because I haven’t thoroughly reviewed the system specs, but the increased memory will definitely help.

Diablo III: Always-On DRM Is a Bad Idea

Diablo III: Always On DRM Is a Bad Idea

Let us start with the basics. DRM stands for Digital Rights Management. When applied to the context of PC video games, DRM is the method a publisher uses to verify that the game was purchased through a legitimate source and not pirated. Back in the early days of games, there was no DRM. I still have a few MS DOS games in a box somewhere that employ no method of verifying the game was actually purchased and not just illegally copied. As time went on, CD keys became the industry standard for DRM. Every game would come with a long string of numbers and letters that had to be entered before installing the game. Eventually, with the increasing popularity of the internet, those numbers were checked with an online server and if the same number was used too much, it was no longer valid.

But times are changing.

Diablo III Isn’t Dumbed Down

Diablo III Isnt Dumbed Down
A few days ago I read an article on Kotaku which posed the question: “is Diablo III dumbed down?” While I can see merit in asking the question, the argument presented by Jesse Ma is inherently flawed. The crux of his argument is that there is a lack of build options. I will admit that I have played neither Diablo nor Diablo II before, but even I can see there is a breadth of options available to the player. And while I think Ma’s argument is faulty, there is something going on with Diablo III. “Being dumbed down” just isn’t that something.

First Impressions: Diablo III

First Impressions: Diablo III
Diablo III is out May 15th. Buy it, it’s really good.

You want more than that? Fine: Here’s what I learned from playing the beta, which is Act I of the game. There won’t be very much in the way of story spoilers.

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