James Whitehead is the owner and Lead Developer of Boss Baddie. He’s the man behind games like Wake, Lunnye Devitsy, Really Big Sky, and now Big Sky Infinity. Big Sky Infinity came out December 11 in the US and December 12 in the UK for both PS3 and PS Vita. We asked him some questions about indie games, Big Sky Infinity, and his next project. He gave us some answers. Click the jump for the full interview!
Tormishire is a game independently developed by James Whitehead. It is an adventure platformer with quasi-experimental gameplay. Tormishire draws similarities to Cave Story, Super Metroid, and Turrican, but it’s not quite like those games, and it’s not lacking in action; it’s best described as Castlevania: Aria of Sorrow meets Metroid.
Astrada, the world where Tormishire takes place, was inspired by Whitehead’s own local caves and landmarks. A resident of Saddleworth, England, Whitehead lives near several natural—and constructed—caverns and mines. The Speedwell Caverns, the Titan caves, and Dovestone Reservoir have all been cited as inspirational, albeit romanticized to some degree. Naturally, Tormishire takes place in a large cave system.
With so many sources of inspiration for both visual aesthetic and gameplay, Tormishire is the coolest indie game you haven’t played.