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New Plot Devices Needed

New Plot Devices Needed

I am sometimes often accused of being too critical when I judge gameplay mechanics. For example, while I understand that an invisible wall is sometimes the best way to limit a player’s movement, generally I find them to be a product of lazy game design. I also think it is cheap to temporarily take away a player’s abilities during an encounter just to make it more difficult (like removing Ezio’s ability to use “acrobatics” in Assassin’s Creed: Revelations or decreasing the player’s health in Bioshock).

I feel the same accusation mounting as I write this, but I cannot help it. For a while now I have felt that games lack a certain amount of creativity in their plots. It was difficult for me to put my finger on it exactly, but I felt like I encountered the same story in every game I played, even though they were very different at first glance. After I thought about it, though, I realized that there are two plot devices that are far too common: zombies and super weapons.

DLC Already on the Disc

DLC Already on the Disc

If you like to keep your ear to the ground when it comes to gaming news, you have no doubt heard your fair share of controversies that seems to have a large portion of gamers up in arms. Recently with the release of Gears of War 3, one such controversy has risen to the surface again: DLC already present on game discs. It seems that no matter which gamer you ask, he or she is going to have a polarized opinion on the subject. And since individuals with opposing views on the internet tend to be incapable of making civilized arguments, I thought it might be a good idea to share my rational views on the subject.

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