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I Used to Play Super MNC

I Used to Play Super MNC

I really enjoyed playing Monday Night Combat (MNC). I enjoyed playing it on the Xbox Live Arcade, and I enjoyed playing it on Steam. I have very fond memories of the game. When Super MNC was announced, I was excited; when I heard about all of the changes Uber was making, I was wary. I tepidly signed up for the beta anyways.

I didn’t enjoy Super MNC at first. After participating in the beta for 60 hours, everything suddenly clicked. I would later go on to play Super MNC for over 200 hours; I actually played Super MNC more than I played MNC. In fact, Super MNC is my third most-played game of all time, with World of Warcraft and Halo 2 coming in at first and second, respectively. There were typically over 1,500 players online in Super MNC at a time, with peaks of 2,500 players, putting it among the top 50 games played on Steam.

I haven’t touched Super MNC since May, and having 200 players at peak hours is a rarity these days. What happened? I can’t speak for the thousands of players who have moved on, but I can tell you why I stopped.

World of Warcraft Would Not Work on Consoles

World of Warcraft Would Not Work on Consoles

Over the weekend, Bob “MovieBob” Chipman tweeted:

“Hey, Blizzard? Here’s how you put WoW on consoles: Make a WoW-specific controller/keyboard, sell it with the game. PROFIT.”

Were it so easy! World of Warcraft wouldn’t work on the current consoles. I’m not sure if it would be feasible on the next generation, but I have my doubts. Now, that’s not to say MovieBob’s idea is bad. He’s a rather insightful guy who seems to know games as well as he knows film. In fact, it’s not unprecedented for console games to go beyond the standard controller—just look at the custom hardware made for games like Rock Band. A controller specific to World of Warcraft could work, especially if Blizzard could work something out with Razer and ship Nostromos for the game.

However, accessing Azeroth from a console would not be as simple as shipping a custom controller.

Halo 4: A Recap of Spartan Ops Episode 4

Halo 4: A Recap of Spartan Ops Episode 4

Is it Friday already? I guess that means it’s time for another installment of our Spartan Ops recap. I apologize for the lack of content this past week, but between my cold, the holidays, and Super Secret Stuff™, it’s been kind of difficult to get anything done. There will be non-Spartan Ops content next week. It’ll be sick, unlike me, because I’m kicking this cold’s ass.

This week we’re looking at Episode 4, “Didact’s Hand.” You should know the drill at this point; this review will show you the cinematic, a discussion about the cinematic and the chapters, commentary bashing/praising the episode, and an invitation for you to come back for more next week. That’s all happening below, after the jump. “Didact’s Hand” isn’t going to be nearly as bad as Episode 3 was, but it’s not going to be quite as good as Episode 2 was either.

Halo 4: A Recap of Spartan Ops Episode 3

Halo 4: A Recap of Spartan Ops Episode 3

It’s Friday, so that means it’s time for another recap of Halo 4’s Spartan Ops! This week we’re covering Episode 3, “Catherine.” As usual, the episode cinematic is embedded after the jump, and there will be a bit of commentary following it. However, this week we’re doing something a little different.

Our format so far has been to embed the cinematic, talk about it, and then quickly cover the chapters. To mix things up, instead of covering the cinematic beat by beat, I’m just going to discuss two scenes. This episode doesn’t warrant much more discussion than that. Also, spoilers: this episode is bad. Double spoilers: if you haven’t played the campaign, you may be slightly more spoiled.

Blog Azeroth’s Furtive Father Winter 2012

Blog Azeroths Furtive Father Winter 2012

Since 2009, Blog Azeroth has been hosting a Furtive Father Winter event for bloggers who talk about World of Warcraft. The concept is simple and endearing. Bloggers put their name in a virtual hat and are assigned other sites at random. Once you have your assigned site, your job is to learn about your blogger and “create a gift post using prose, poetry, music, graphic art, screenshots, or anything else that inspires them.” It is a secret Santa for writers who gather inspiration from a common source, and I think it is a lovely idea. This year was Clever Musing’s first year participating. I was assigned blogger Stubborn from Sheep the Diamond and I highly recommend perusing his blog when you get the chance. This morning I was excited to see that Amerpriest from AmerPriest Blog was our secret Santa!

Halo 4: A Recap of Spartan Ops Episode 2

Halo 4: A Recap of Spartan Ops Episode 2

Once again, this is a recap of Halo 4′s Spartan Ops. This week, we’re going to be talking about the cinematics and chapters of Episode 2, “Artifact.” If you missed last week’s recap of Episode 1, here’s a link! There may be spoilers for the Halo 4 campaign from this point forward. Like last week, we’ll try to keep the spoilers restricted to cinematic discussions, since that’s embedded after the cut and we’re still expecting you to watch it before reading the text that follows it. We’re going to be a little bit better about not spoiling the chapters, but there will still be some spoilers.

Winter Holiday Video Game Music

Winter Holiday Video Game Music

How do you feel about Christmas music? I don’t care for it. Too cheerful and lyrics make straight references to snow, being jolly, holiness, or Christmas itself. It’s very niche music! And then you hear Christmas music in that awkward span between Halloween and New Years when it’s okay to play it, because apparently there’s way too much of it to be limited to December.

Here are five of my favorite tracks from video games that resemble Christmas music. Unlike real Christmas music, none of this is awful! Also, the lack of lyrics makes this music timeless, so you could enjoy it on a hot summer’s day. There’s also something really cheerful about sleigh bells, which nearly all of these tracks feature.

Halo 4: A Recap of Spartan Ops Episode 1

Halo 4: A Recap of Spartan Ops Episode 1

For too many years, humanity was on the back foot—reacting to threats, rather than preventing them. The rest of the galaxy was bigger than us, stronger than us. We were mice, hiding in the shadows, hoping the giants wouldn’t see us. No more. Humanity is no longer on the defense. We are the giants now.

Each episode in Spartan Ops starts with a cinematic and is followed by five chapters. We’re unsurprisingly kicking off our recap with Episode 1, “Departure,” where the UNSC Infinity is embarking on a mission to return to Requiem.

Please keep in mind that since this is a recap, we’re going to be talking about the cinematics and the chapters. This means that there may be spoilers for the Halo 4 campaign and Spartan Ops from this point forward. We’ll try to keep the spoilers restricted to cinematic discussions, since that’s embedded after the cut and we’re expecting you to watch it before reading the text that follows it, but we make no promises about keeping the chapters spoiler-free.

World of Warcraft: Prophet Skeram Visits Echo Isles

World of Warcraft: Prophet Skeram Visits Echo Isles

Normally I would not make a post about someone hacking World of Warcraft, but this time it was so seemingly random I could not resist. I visited the Bug Report forum to make good on a request and I could not help but notice a topic entitled “Someone hacked WoW!!” Curious, I had to go take a look. There I found someone complaining about a strange event in the Echo Isles zone of the Cho’gall server. Apparently, The Prophet Skeram, a raid boss normally found in the Temple of Ahn’Qiraj, had been spawned all over the islands that make up the Troll starting zone. Naturally I took several screenshots and recorded a little clip (after opening a ticket).

An Interview with James Whitehead from Boss Baddie

An Interview with James Whitehead from Boss Baddie

James Whitehead is the owner and Lead Developer of Boss Baddie. He’s the man behind games like Wake, Lunnye Devitsy, Really Big Sky, and now Big Sky Infinity. Big Sky Infinity came out December 11 in the US and December 12 in the UK for both PS3 and PS Vita. We asked him some questions about indie games, Big Sky Infinity, and his next project. He gave us some answers. Click the jump for the full interview!

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