Have you ever had a good idea and started working on it? I did, back on May 18, 2012. I had read several quotes from Jay Wilson, then-director of Diablo III, where he had said—and I’m paraphrasing here— “we’re not officially doing a console port.” I started writing a post about how Diablo III was made for consoles, but ultimately I decided to scrap it; honestly, who would have wanted to read about that?
As the year went on, I would revisit the draft and add a few notes, but shelve it again. “Diablo III is old news,” I told myself, “No one cares if it comes to console or not. It’s not as if anyone will read this anyway. You’re wasting your time.” If you’re a longtime reader of the site, you might recall we weren’t good with putting content out consistently in our first year. Lack of self-confidence (and procrastination) was a huge issue for me.
Fast forward to a few nights ago when Sony announced the PlayStation 4. During the presentation, Blizzard’s Chris Metzen came out on stage and said Diablo III was going to be released for both PS3 and PS4. As you can imagine, I am kicking myself right now for not putting this post together sooner. What’s particularly frustrating for me is discovering this article was 80% done when I dusted it off after Chris Metzen left the stage. All I was missing were images.
But enough about how I dropped the ball on this one. Let me tell you how Diablo III might work on the PS3. I’m willfully ignoring the PS4 because I haven’t thoroughly reviewed the system specs, but the increased memory will definitely help.