Orborun was developed by Tiny Lab Productions. In-game, you essentially control a pinball and are tasked with navigating through a 3D maze. The maze varies in complexity from map to map and you receive points based both on how quickly you can steer through the maze and on how many collectables you manage to retrieve. I played the recently released Steam version of the game, but it has been out for mobile devices for quite some time.
Assassin’s Creed III was developed by Ubisoft Montreal and first released on October 30, 2012 for the Xbox 360 and PlayStation 3. Though the name might be misleading, it is actually the fifth game in the Assassin’s Creed series. Thus far, every numbered game has introduced a new protagonist to the series. This time around we take control of Ratonhnhaké:ton, or as he is more commonly called, Connor.
The game takes place in the 1700’s, around the time of the American Revolution, and Connor is half Mohawk Native American and half British. The game centers around Connor’s struggle to protect his people from the encroaching American and British soldiers. As with previous Assassin’s Creed games, there is also a parallel story being told in the present day through the character of Desmond.
So how does Assassin’s Creed III stack up against previous games? Let us take a look.
Over a decade has passed since Bungie launched Halo: Combat Evolved for the Xbox. Halo broke new ground for both Bungie and Microsoft, redefining how first-person shooters play on consoles. The popularity of Halo spawned a whole new franchise for Bungie, and since then we’ve seen three sequels and a prequel under their leadership. Now, the mantle has been passed to 343 Industries, a studio spawned by ex-Bungie developers while also bringing in new talent.
Halo 4 is 343 Industries’ first foray into creating a new Halo game. It came out on November 6, 2012 for the Xbox 360. We’ve played the campaign both solo and in co-op, and we’ve played the multiplayer. We also played Spartan Ops, but the episodic nature of that content makes it difficult to review, so we are not including it here.
Awesomenauts fits into the Action Real-Time Strategy (ARTS) genre, or as many gamers have come to know it, the DotA genre. This particular genre has become increasingly popular in recent years and began with a mod for PC game Warcraft III called Defense of the Ancients. The gameplay in this genre is relatively straightforward. Players need to destroy the opposing team’s base with the help of computer-controlled units that will periodically spawn. These units are very simple and will march towards the enemy’s base in a pre-defined path. They are also relatively easy to destroy but are essential in some way to the success of your team.
The traditional ARTS game employs a top-down camera. Uber Entertainment’s Monday Night Combat introduced third person shooters to the genre, but Awesomenauts really challenges the status quo by playing as a side-scrolling ARTS game. While the announcement of a side-scrolling ARTS game gave some people doubts as to whether it could work, the moment of truth has finally arrived. Has Ronimo Games successfully incorporated side-scrollers into the ARTS genre? Let’s take a look.