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The Dire Consequences of Quest Rewards Based on Spec in Mists of Pandaria

You’re playing World of Warcraft. You’re out in forest on a quest, killing boars, monkeys, and snake-man hybrids. You collect all the entrails, brains, tears, scales, slime, tusks, pelts, and tails that you need. You return to the client who sent you on this errand. What’s your reward? Up to (and including) Cataclysm, you would have a choice between several rewards. Some only reward gold, while others may offer several rewards. In the case of the latter, you would often have a choice between several different item slots, different armor (or weapon) classes, and a pick between primary stats. A single quest’s reward table looks like this more often than not:

From the quest "Fire Upon the Waters"

If none of those items appeal to you, then you can select whichever one is most visually appealing—assuming the item can be equipped. If you can’t do that, then you can select the item that sells for the most amount of gold. According to a recent Blue post, that is going to change in Mists of Pandaria. You turn in the quest and then you will be awarded gear that is appropriate to your spec. You’ll never get an item that is wasted! Read on to see Ghostcrawler’s statement on the matter, as well as what it means for players.

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