In World of Warcraft, there is a limit on the number of combat resurrections. Normally a player can only resurrect another player outside of combat; a combat resurrection allows for quick revival during a fight, which could make the difference between a success and a failure. In a 10-man raiding environment, only one combat resurrection is allowed. Twenty-five-man raids are allowed three.
Priests, Paladins, Monks, Druids, and Shaman—every class capable of healing—are able to cast a standard resurrection spell outside of combat. These spells have a cast time of ten seconds. Druids also have Rebirth, which is a combat resurrection spell with a two second cast time. Warlocks have Soulstone resurrection with a three second cast time. Death Knights have Raise Ally, which is instant cast but uses a significant amount of runic power. Lastly, Beast Mastery Hunters can tame a quilen, which can use Eternal Guardian to bring a party member back to life.
Put the Sandbox Tigers away, it’s time we talked about changing the status quo.