In my previous article I looked at some of the changes introduced in the new Extended Cut DLC for Mass Effect 3. I spoke about the run to the Citadel and the new dialogue options available with the Child. Today I conclude my breakdown of the DLC and specifically focus on how each of the three main decisions was expanded upon with new dialogue and imagery. Were the additions enough to shed the view many had that Mass Effect 3 had the worst ending in a video game ever? Let us find out.
In what may be an unprecedented move by a game developer, Mass Effect 3’s ending was received so poorly by fans that BioWare compiled brand new content to try and bring the closure that fans so desperately craved. Called the Extended Cut, this DLC became available to download for free on June 26, 2012, more than three months after the game’s initial release. BioWare has stressed that this DLC package does not change the original ending of the game but merely expands upon it. Being among the majority of fans sorely disappointed with the ending of Mass Effect 3, I was admittedly a little skeptical that BioWare could redeem itself. Join me as I discuss whether that skepticism was justified.
If you keep yourself even mildly informed of video game news, you have probably heard the controversy surrounding Mass Effect 3. Developed by BioWare, it is the third game in a series which began back in 2007 and has developed a very dedicated fanbase. The latest release was met with a lot of anticipation, but fans cried foul when they got to the game’s ending because, to put it kindly, it fell short of expectations. However, the internet has a way of blowing things out of proportion, often by using exaggeration to a fault. I began to wonder if, in a sense, people were missing the forest for the trees and had focused solely on the ending without giving the rest of the game a fair consideration. Join me as I take a look at the entirety of Mass Effect 3 and see whether it deserves the tarnished reputation it has garnered.
Let me begin by saying that my experience with Guild Wars 2 is limited to the beta weekend that took place between April 27, 2012 and April 29, 2012. Since it was a beta weekend, and the game has no official release date, I was obviously only able to experience a work in progress. The final game may be significantly different than the game I saw. The only class, or “profession” as the game refers to it, that I played was the Necromancer and I only reached level 15 before the beta weekend finished. My background in massive multiplayer online (MMO) games comes from playing World of Warcraft since July 2008. I never played the original Guild Wars game. With that in mind, let me tell you what I thought.
Last time in this series, I took a look at Assassin’s Creed: Revelations Sequences 1-3. Today I will be looking at the next set of Desmond’s memories contained in Sequences 4-6. Please keep in mind that while I try to keep spoilers to a minimum they are unavoidable in an article like this. To put it plainly, there are spoilers within. Read on to see what problems I encountered in the game design and how Ubisoft could improve upon this series in the upcoming Assassin’s Creed III game.