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Spartan Ops Episode 6 After Show

Spartan Ops After Show

Hello and welcome to the Spartan Ops After Show, where we talk about Spartan Ops after the show is over! It has been six weeks since the Spartan Ops mid-season cliffhanger. Episode 6 is out now; it’s called Scattered, and it’s pretty amazing. We’re here with the main cast of Halo: Infinity. Today, the actors who play Crimson team are going to be sharing their thoughts about this week’s episode. If you haven’t seen it for yourself yet, there might be spoilers!

Note: Since this is the internet, we’re going to spell this out very clearly. We’re not talking to actual actors, or even anyone from 343 Industries. These characters are just literary devices to convey my thoughts on the Episode in what I hope is an entertaining way. The personalities you’ll be reading are all fictitious.

Spartan Ops Season 2 Musings

Spartan Ops Season 2 Musings

The next five episodes of Spartan Ops Season 1 are available! That’s Episodes 6 through 10. It’s a 2.21 GB download, available for free on the Xbox Live Marketplace to owners of Halo 4 with an Xbox Live Gold Account. That last bit sounds redundant considering that a Gold Account is required just to start a chapter, but whatever.

The package has only been available for 20 minutes as of this writing. As I wait for the download to complete, I have to wonder what’s in the package. In the teaser 343i released, I counted the number of new environments we’ll see. There are at least six, including one that is onboard the UNSC Infinity. These all needed 3D models and possibly new textures.

What else is in there?

World of Warcraft: Musings On PvP

World of Warcraft: Musings on PvP

I don’t really player vs. player (PvP) combat in World of Warcraft that much. If I feel like I have support, I’ll try to gank players who are flagged. Otherwise I do not engage in PvP. I don’t even have a set of PvP gear or a trinket! I’m not involved in PvP, so take what I have to say with a grain of salt. I only have impressions to go by, mostly from developer interviews, comments, and conjecture on my part.

Comments from the community and developer interviews have left me with the impression that PvP is out of control. Blizzard has acknowledged that burst damage is too high, and that outside of those burst windows it’s really difficult to kill someone. Blizzard already has plans to reduce burst damage. Crowd control (CC) is whack. Many abilities are instant cast, and that doesn’t sit well with the developers. They’d like to shift CC abilities over to a cast time, but perhaps there is another way?

Halo 4: A Recap of Spartan Ops Episode 5

Spartan Ops: Episode 5 Recap

How are you doing? Have you been enjoying our recap series for Spartan Ops? That’s nice; it’s Friday so it’s time for another installment. This week we’re looking at Episode 5, “Memento Mori.” If you’re not familiar with Latin, it translates to ‘remember your mortality.’ Fitting in more ways than one, because this is our last entry of the recap series. However, we’re not done with Spartan Ops yet. Next week, we’ll be covering the new episodes as they come out. It’ll be great!

Since this is the last recap, we’re going to be doing something a little different. This week’s cinematic will be embedded behind the cut, same as always, but we’re not going to be discussing it. In fact, we’re not going to be discussing the episode very much at all this week.

I mentioned in our overview that I didn’t care for Spartan Ops so far. It has its moments, to be sure, but it’s still very lackluster. However, I never really expanded upon that thought because I knew we’d be doing a recap; my intent was that you would have seen me air my grievances with the content each week. I’ve certainly aired some grievances, but not all of them. The past five weeks have been leading up to this point, so I’m going to be driving that nail home.

I Used to Play Super MNC

I Used to Play Super MNC

I really enjoyed playing Monday Night Combat (MNC). I enjoyed playing it on the Xbox Live Arcade, and I enjoyed playing it on Steam. I have very fond memories of the game. When Super MNC was announced, I was excited; when I heard about all of the changes Uber was making, I was wary. I tepidly signed up for the beta anyways.

I didn’t enjoy Super MNC at first. After participating in the beta for 60 hours, everything suddenly clicked. I would later go on to play Super MNC for over 200 hours; I actually played Super MNC more than I played MNC. In fact, Super MNC is my third most-played game of all time, with World of Warcraft and Halo 2 coming in at first and second, respectively. There were typically over 1,500 players online in Super MNC at a time, with peaks of 2,500 players, putting it among the top 50 games played on Steam.

I haven’t touched Super MNC since May, and having 200 players at peak hours is a rarity these days. What happened? I can’t speak for the thousands of players who have moved on, but I can tell you why I stopped.

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