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Healing LFR Isn’t Fun

Healing in LFR

Healing is something that comes naturally to me. I like healing in World of Warcraft. I like playing as a Holy Priest. Being responsible for the virtual lives of other characters doesn’t bother me. I leveled as a healer. I didn’t level as Shadow until 81-85, when Cataclysm came out; for Mists of Pandaria, I went back to Holy because quest rewards were based on specialization, and I needed to have Spirit on my gear, not Hit Rating.

It always makes me uneasy when I’m playing as a non-healer. I always feel like the healer who is taking up the mantle is going to do something wrong. Seeing health bars that aren’t full actually makes me panic. I’ll be yelling at my monitor, “come on, heal the tank, they’re going to die.” The tank rarely does, of course. You’d think I’d have learned to trust other healers by now.

The weird thing is, I don’t like healing in LFR. I didn’t know why until this weekend. It was something a death knight said when we were in the Halls of Flesh Shaping. What they said was so idiotic it was actually infuriating. I wanted to turn on caps lock and just chew this person out.

Revisiting Spartan Ops Episode 7


Episode 7 brings us to the UNSC Infinity. It’s been a long time coming. When I first played this Episode back in January, I thought it was really cool to visit Infinity. However, I didn’t really think about what I played. The After Show didn’t really demand that; it was a stream of consciousness guised as dialogue for flavor. But now that I’ve gone back, played through the episode, and given it some serious thought?

I don’t like this episode. It has some major issues. It’s probably the worst episode since Episode 3, and Episode 3 was pure filler. It’s bad.

Only one way to get through this: feet first into hell. See you after the cut!

Revisiting Spartan Ops Episode 6

Revisiting Spartan Ops Episode 6

It’s been awhile, hasn’t it? A little more than two months ago, we saw the season finale of Spartan Ops Season 1. We haven’t posted much on the site since then. We’ve been busy, you see. Everyone is always busy when they’re not doing something, aren’t they? I have been keeping busy with things related to World of Warcraft, but I haven’t finished any of them. Soon, though.

Last time we talked about SpOps, I was just finishing the awful After Show. Let’s go a little further back to Episode 5. I talked about how Jul ‘Mdama is a cunning villain. He started as a Very Evil villain who was bad because Palmer said so. In the three not-so-short episodes that we saw him, we learned that he’s playing a long game.

Let’s watch the Episode 6 cinematic after the cut before we continue.

Revisiting Spartan Ops Season 1.5

Revisiting Spartan Ops Season 1.5

When I first started playing Halo 4’s Spartan Ops, I wasn’t particularly thrilled with what I saw. Everything I read about the mode leading up to the release of the game suggested that Spartan Ops, or SpOps as I like calling it, was going to be something special. The original Firefight mode in Halo 3: ODST was just wave after wave of enemies. It was an arcade mode. Halo: Reach expanded upon the options somewhat, but it was mechanically more of the same. SpOps was supposed to be different. It was supposed to weave in narrative elements to continue the campaign.

Episode 1 was an exercise in tedium and monotony. It left a very sour impression upon me. I played through each episode as they came out in the following weeks, and I remained unimpressed. When I sat down and played through each episode again in preparation for the Recap series, I found something different. Episode 1 was still as boring as I remembered it, but Episode 2 was different.

Before, my expectations were being tempered by 343i’s hype machine. When I sat down to replay the first five episodes, my expectations were tempered by reality. That is to say, yes, there is going to be a lot of running around and a lot of killing Covenant. I knew there wasn’t going to be much in the way of story content for each chapter. So I paid more attention to what little content I thought there was.

Surprisingly, I found more than I expected.

I’m Excited About Blizzard’s New Game, Hearthstone

I'm excited about Blizzard's new game, Hearthstone

Yesterday morning in Boston, Blizzard Entertainment announced their next game. During their announcement panel at PAX East, they revealed Hearthstone: Heroes of Warcraft, a collectible card game similar to Magic the Gathering. Unfortunately, I could not be at PAX East this year, but the announcement was being broadcast on the official PAX livestream. I’d like to think that the live audience was excited, despite the livestream chat having only negative things to say about it. I’m sure many of the people playing the game on the show floor right now like the game; comments on the Hearthstone subreddit indicate as much. I would envy them, except I know how the queues are. There are many other panels going on at PAX, and I could only be in one queue at a time. I wouldn’t be playing the game this weekend even if I were in Boston.

That’s not to say I won’t be playing Hearthstone when it comes out. I will! It has sufficiently piqued my interest. I like the Warcraft universe, and I like the major characters. Well, most of the major characters, anyway. Death to Garrosh! Victory for Sylvanas! Death to the Alli—sorry, went a bit off-topic there. I like Warcraft. I like the exaggerated-yet-whimsical aesthetic. But there’s something more to Warcraft that I like—World of Warcraft, specifically—and I trust Blizzard to follow in their own footsteps.

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