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Managing Your Backlog

Managing Your Backlog

At the end of October, Valve will be running their annual Halloween sale on Steam. No big deal, right? That’s more than a month away! Except Valve ran their annual Steam Summer Sale just two months ago, and that’s a bigger sale than Halloween. If you’re like me—weak-willed—then your gaming backlog grew considerably with minimal impact on your wallet during the Summer Sale. Not only that, but the first wave of new game releases is next week, with another coming at the end of November.

Or perhaps you resisted the sweet siren songs during the Steam sale, but somewhere along the way, you’ve accrued a backlog. A backlog that is insurmountable! You have all these games but no time to play them. If you do have the time, which one do you even start with? Do you have space on your hard drive to install the game? How long will the download take? Once you have all of that out of the way, you might not have time to actually play the game anymore.

Personally, I have a few games in my backlog. Let’s just say it’s somewhere between understating-four-dozen and four-dozen. Some of these are games that I have already played, but intend on replaying to write an article about it. I’ve started some games, but played them for only 2 hours before stopping. I have a few games downloaded but haven’t installed them. The rest I haven’t touched at all.

If you’re interested in cutting down your backlog before it grows larger, here’s how I’ve been working through my own backlog.

Is Leveling Too Easy?

Is leveling too easy?

This week on WoW Insider, the Community Blog Topic is, “Is leveling too easy?

No.

Revisting the Gameplay of Halo: Combat Evolved

Revisiting Halo: Combat Evolved
Halo: Combat Evolved was released on November 15 2001. Developed by then-Bungie Studios (now just Bungie, Inc.), it spawned a whole new franchise. Between the compelling gameplay and amazing story, the former of which will be covered in this article, Halo was a smash hit. It’s hard to make a case that Microsoft would still be in the hardware market if Halo wasn’t as great as it was.

But it didn’t just launch a console, Halo also brought forth many innovations to the console FPS scene. From setting the standard control scheme that would be borrowed by other developers for their games later down the line. So let’s look back at what made Halo great by looking at the magnificent campaign.

Revisiting Spartan Ops Episode 10

revisit-spops-10

This is the final week of my SpOps revisits. There doesn’t seem to be any indication that there will be a Season 2 as of yet, so this is likely going to be my last article about SpOps until Halo 5 comes out. It has to be a good article, and I’m not entirely sure I can deliver. I don’t like SpOps. It has some good moments, but there’s just a lot of repetition and redundancy in the gameplay. I don’t know what the designers in charge of development had in mind when they sat down and decided that, yes, this is what Spartan Ops is, and this is how it will play.

Last week, I had said that Episodes 8 and 9 were inconsequential. This isn’t entirely true. It’s mostly true, but there are only two key points that have any relevance. The first is that Madsen received a map after looting Gek’s corpse in the Episode 8 cinematic. This map was handed to Doctor Glassman, who is using it to discover the secrets of Requiem. It’s actually kind of cool, because Glassman was a worthless character before, but now he gets a chance to be useful. I’ll be touching on this some more later. Anyway, at the end of Episode 9, Crimson discovered another map, and when combined with Glassman’s map, it becomes a super map to all of Requiem.

Too bad Requiem is about to fall into a star.

Revisiting Spartan Ops Episodes 8 and 9

Revisiting Spartan Ops Episodes 8 and 9

This week we’re looking at Episodes 8 and 9 of Spartan Ops. I had said last week that Episode 7 was pure filler. It was a level of awful that we hadn’t seen since Episode 3. I also skipped over discussing the cinematic for that week.

Today, I’m going to be talking about Doctor Catherine Halsey.

In Episode 6, she tells Captain Lasky that there are secrets left in the universe, and that she so desperately wants to know everything. That’s why she abducted children, you see. She had them indoctrinated and their bodies augmented to be the perfect soldier. Halsey created the Spartan-II program, because she wants to know everything the universe has to offer.

Oh, and she designed the MJOLNIR Mark IV power armor, too. Equipping super children in the most advanced armor that humanity has ever seen so that they can be the best soldiers humanity has ever seen furthers her goal of understanding the universe.

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