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WoW’s Character Model Update: A Closer Look

WoWs Character Model Update: A Closer Look

Have you ever noticed how much better Guild Wars 2, The Last of Us, and Assassin’s Creed look compared to World of Warcraft? It’s because the artists at Blizzard are lazy! They could have updated all of the old character models by now if they just put in a little bit of effort. I also think we should have advanced character customization similar to Saints Row or Mass Effect. Also, all of the current armor looks terrible, so they should spend a few minutes fixing that, too.

Are you cringing yet? If I were reading that paragraph in a comment, I would be.

Updating the old character models is a monumental task. Last time, I covered the basics of what a model is. Today, I’m going to be telling you about the things Blizzard does that makes a model update more complicated than most players think.

WoW’s Character Model Update: A Primer

WoWs Character Model Update: A Primer

Want to make me cringe? Make a post on Blizzard’s official World of Warcraft forums, or a fansite’s WoW forums, and demand that Blizzard updates the character models for WoW. Say that updating the models is easy and the artists are lazy. Be sure to mention how other games like RIFT, Guild Wars 2, or The Last of Us have much better looking character models. Then, include a wish-list of things you want to see on the updated character models.

I cringe because nearly everyone demonstrates a complete lack of understanding of how WoW’s models work, let alone character modeling at large. Updating the models is a monumental task. There is a lot going on under the hood. There isn’t some magic button the artists can click that instantly upgrades everything to a higher polygon count. (Even if there were, there’d still be quite a bit of work to do to get the models ready for use in-game!)

Updating character models isn’t going to be an easy task. First, let me try to explain what a model is. We can get into updating the character models later.

Managing Your Backlog

Managing Your Backlog

At the end of October, Valve will be running their annual Halloween sale on Steam. No big deal, right? That’s more than a month away! Except Valve ran their annual Steam Summer Sale just two months ago, and that’s a bigger sale than Halloween. If you’re like me—weak-willed—then your gaming backlog grew considerably with minimal impact on your wallet during the Summer Sale. Not only that, but the first wave of new game releases is next week, with another coming at the end of November.

Or perhaps you resisted the sweet siren songs during the Steam sale, but somewhere along the way, you’ve accrued a backlog. A backlog that is insurmountable! You have all these games but no time to play them. If you do have the time, which one do you even start with? Do you have space on your hard drive to install the game? How long will the download take? Once you have all of that out of the way, you might not have time to actually play the game anymore.

Personally, I have a few games in my backlog. Let’s just say it’s somewhere between understating-four-dozen and four-dozen. Some of these are games that I have already played, but intend on replaying to write an article about it. I’ve started some games, but played them for only 2 hours before stopping. I have a few games downloaded but haven’t installed them. The rest I haven’t touched at all.

If you’re interested in cutting down your backlog before it grows larger, here’s how I’ve been working through my own backlog.

Is Leveling Too Easy?

Is Leveling Too Easy?

This week on WoW Insider, the Community Blog Topic is, “Is leveling too easy?

No.

Revisting the Gameplay of Halo: Combat Evolved

Revisting the Gameplay of Halo: Combat Evolved
Halo: Combat Evolved was released on November 15 2001. Developed by then-Bungie Studios (now just Bungie, Inc.), it spawned a whole new franchise. Between the compelling gameplay and amazing story, the former of which will be covered in this article, Halo was a smash hit. It’s hard to make a case that Microsoft would still be in the hardware market if Halo wasn’t as great as it was.

But it didn’t just launch a console, Halo also brought forth many innovations to the console FPS scene. From setting the standard control scheme that would be borrowed by other developers for their games later down the line. So let’s look back at what made Halo great by looking at the magnificent campaign.

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