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Warlords is Punishing Me for Leveling Wrong

Warlords is Punishing Me for Leveling Wrong

I haven’t done any quests in the Dread Wastes. Yes, that dark, sha-infested zone back on Pandaria. I only ever went there to hunt rares and get to Heart of Fear. The Dread Wastes were always just a place that I went through to get somewhere else. Dread Wastes (and Townlong Steppes, which I did finish) was optional content, and that’s okay.

Carmelo and I hit level 90 while questing in Kun-Lai Summit. We had done every quest we could find in the Jade Forest, Valley of the Four Winds, and Krasarang Wilds. We had gotten halfway through Kun-Lai when we hit 90. Our gear was in the 430-440 range when we did, and we needed to reach 450 to do heroic dungeons. So we started earning reputation for the Golden Lotus, which would unlock Justice Point gear and dailies for the August Celestials and Shado-Pan. We were capped on Justice Points from Cataclysm, so we didn’t need to run any dungeons to earn more. (Though we did run dungeons for gear, most of which was disenchanted.) We had collected several stacks of Windwool Cloth from our journey, which Carmelo crafted into cloth gear for us.

We were doing dailies, running dungeons, running scenarios, and occasionally farming materials while waiting for a queue. Don’t get me wrong, we didn’t like being forced to do Golden Lotus dailies every day before we could do other stuff, but at least there were dailies to do.

Warlords of Draenor is a different beast altogether.

Overwatch Is Sexist, Feminist Frequency Writer Says

Yesterday, Blizzard announced Overwatch. Not even 6 hours later, Jonathan McIntosh, writer/producer for Feminist Frequency, started saying that the game is sexist due to its portrayal of women. Which isn’t at all surprising; if anything, I’m shocked it took 6 hours. I would have expected there to be cries of sexism mere seconds after the trailer started playing on stage. Anyway, onto the tweets (and my accompanying rant about said tweets) after the cut.

Blizzard’s Overwatch Looks Very Exciting

Blizzards Overwatch Looks Very Exciting

Today at BlizzCon in Anaheim, California, Jeff Kaplan introduced Blizzard’s next game. It’s a new IP, completely divorced from Warcraft, StarCraft, and Diablo. It’s been 17 years since they’ve opened the doors to a new universe. First they showed a 6-minute cinematic trailer, which is below.

WoW’s Character Model Update: A Closer Look

WoWs Character Model Update: A Closer Look

Have you ever noticed how much better Guild Wars 2, The Last of Us, and Assassin’s Creed look compared to World of Warcraft? It’s because the artists at Blizzard are lazy! They could have updated all of the old character models by now if they just put in a little bit of effort. I also think we should have advanced character customization similar to Saints Row or Mass Effect. Also, all of the current armor looks terrible, so they should spend a few minutes fixing that, too.

Are you cringing yet? If I were reading that paragraph in a comment, I would be.

Updating the old character models is a monumental task. Last time, I covered the basics of what a model is. Today, I’m going to be telling you about the things Blizzard does that makes a model update more complicated than most players think.

WoW’s Character Model Update: A Primer

WoWs Character Model Update: A Primer

Want to make me cringe? Make a post on Blizzard’s official World of Warcraft forums, or a fansite’s WoW forums, and demand that Blizzard updates the character models for WoW. Say that updating the models is easy and the artists are lazy. Be sure to mention how other games like RIFT, Guild Wars 2, or The Last of Us have much better looking character models. Then, include a wish-list of things you want to see on the updated character models.

I cringe because nearly everyone demonstrates a complete lack of understanding of how WoW’s models work, let alone character modeling at large. Updating the models is a monumental task. There is a lot going on under the hood. There isn’t some magic button the artists can click that instantly upgrades everything to a higher polygon count. (Even if there were, there’d still be quite a bit of work to do to get the models ready for use in-game!)

Updating character models isn’t going to be an easy task. First, let me try to explain what a model is. We can get into updating the character models later.

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