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World of Warcraft: Dungeon Finder Woes

Back in February 2012, WoWInsider posted a Scattered Shots article entitled What to do in-game when there’s nothing left to do. Having felt bored with my usual World of Warcraft antics, I turned to the article in hopes of finding some idea that I had not considered. It was then that I learned of the existence of a guild on Icecrown-US comprising of nothing but Dwarf Hunters called the Warcraft Hunter’s Union. Brian Wood (a/k/a Frostheim) did a good job enticing readers to join because his description of the guild’s activities had me create my Dwarf Hunter that very same day. While my experience in the guild has been very positive, it was through the leveling of this new character that I became increasingly frustrated with the mechanics surrounding the dungeon finder.

My interactions with other players on a server were largely limited to my main’s server prior to playing on Icecrown. While I had high level alts on other servers, I never joined other guilds or participated in trade chat banter because those alts were made for the purpose of playing with real life friends. However on Icecrown, I made far more of an effort to reach out. It was partly because my Dwarf Hunter was my first real Alliance alt and I wanted to see just how different the players of each faction truly were.

In any event, I approached everything I did with a desire to be more sociable. I actively participated in guild discussions and the occasional trade chat conversation. I even made an effort to actively engage the players I came across in the dungeon finder. Most players know that it is very easy to go an entire dungeon run without a single word exchanged between anyone, especially if there are no problems clearing the dungeon. I greeted players at the start, offered a “grats!” on acquiring new gear or leveling up, and just generally tried to be friendly.

Unfortunately, my desire to be friendly quickly drained away from me when I began to realize a server’s community now extends beyond a guild or a faction. With the introduction of the dungeon finder, players now need to pay attention to what battlegroup their server is on. For those that are unaware, battlegroups were originally created to facilitate PvP combat in battlegrounds. Since at any given point there may not have been enough players interested in doing a battleground, combining the pool of potential players lowered the wait time for battleground queues. If you are curious what battlegroup your server is on, a list can be found here.

When the dungeon finder was introduced, the purpose of battlegroups was expanded to facilitate PvE content across servers. When joining a dungeon finder queue, the pool of possible players comes from any server in your particular battlegroup. Icecrown is on the Nightfall (US) battlegroup. Based on my experience with running in the dungeon finder, the only conclusion I can make is that Nightfall is comprised of assholes.

Ok, obviously that should be taken with a grain of salt. Just because I ran across a particularly large number of problematic players does not mean the entire battlegroup should be chastised. Even so, my experience on Nightfall has been the worst out of of any other battlegroup that I ran the dungeon finder in (Emberstorm-US, Rampage-US, and Ruin-US). I should also mention that the tide of negative experiences came to a halt once I began running Outland dungeons.

So what did these other players do that was so bad? They repeatedly kicked me from groups without a legitimate justification. It may seem like that is a rather small thing to be upset over, and on its surface I would have to agree. But if you consider the number of times I was kicked and the effect it had on my ability to use the dungeon finder across my entire account, it should lead you to a different conclusion.

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  1. Patrick /

    Interesting analysis. One thing that I kept wanting to discover in your discussion was uncovering the reason that you were being kicked so often. Apparently that was never discovered?

    I too had also wondered if actually agreeing to kick someone had ill effects especially when so many times in LFR you really don’t take the time to determine if the offender is truly an offender or just someone kicked.

    My score doesn’t allow me to kick in combat, so you are saying I should never kick and run lots of dungeons to regain this?

    • Based on my discussions with the guild, the reason I was being kicked was because that’s how it worked in that battlegroup at low level dungeons. If you were queuing up for a dungeon while leveling there was a good chance you’d be kicked for no reason because it had become a popular thing to do. I almost wish I had been doing something to deserve it because it was very frustrating.

      I haven’t tested the system out in a while, but assuming Blizzard didn’t change it, if you run more dungeons successfully without kicking anyone, you’ll eventually gain the ability to kick in combat. It will quickly go away as you kick more people though. I know it’s come in very handy when we had a group member intentionally pulling large groups of mobs in order to make us wipe.

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