On Tuesday, I started talking about the Thieves Guild in Skyrim. Today, I finish talking about the Thieves guild in Skyrim.
To quickly recap: a man approached me in Riften, said I’m thief material, had me rough up some shops, and then sent me to go burn a honey farm. After that, it was off to Whiterun to poison some mead and then tail an Argonian. All of this sabotage and subterfuge happened because Maven Blackbriar wants me to investigate her competitors.
At this point, we’re five quests into the Thieves Guild, with a few of the side quests thrown in. At this point in Morrowind, we would have done all of the entry-level quests for each of the guild branches. We’d have been introduced to the Fighters Guild as the Guild’s bitter enemies. We’d have run into the Camonna Tong, which is the Guild’s rival enemy. In Oblivion, we’d have stolen five items, outsmarted the Imperial Guard three times, and investigated a missing Guild member. In fact, at this point, we would be entering the end game for the Thieves Guild.
In Skyrim, we’re about to blow the lid on the financier for Maven’s competition. Considering that the cost of making games has gone up, Skyrim can not have as many quests Morrowind did; following the example Oblivion set, we’re about to start the end game for the guild. We’re going to find Karliah, discover where she got her wealth from, and what her plans are.