Writing about Skyrim is something of a challenge. Sit down and play it, and then when you stop you’ve missed lunch and dinner, and people are waking up to go to work. It steals your time. After investing over 200 hours into Skyrim, I think it’s about time I wrote something about it. Let’s talk about the Thieves Guild.
I had trouble joining the Thieves Guild, because nobody would tell me where to go or what I needed to do. I stole some stuff, got caught, went to jail, but nobody contacted me. That’s how things start in Oblivion; it’s a tad counter-intuitive that the Thieves Guild would seek out people who got caught, but whatever. I visited taverns in Whiterun, Windhelm, and Solitude, seeking out members of the Guild that I could talk to and join that way; to join in Morrowind, you just have to visit a Guild contact and do a small errand for them to prove that you can, in fact, steal things.
I guess things really have changed in the 200 years since Morrowind and Oblivion took place, huh?